![]() New: simple color point rendering mode (press the R key in stability test).Here are some scores I got with my GeForce GTX 295:ġ/ Software PhysX – SLI disabled – Score = 1796 pointsĢ/ Hardware PhysX – SLI disabled – Score = 11551 pointsģ/ Hardware PhysX – SLI enabled – Score = 11532 points Try it! To disable PhysX GPU acceleration (GeForce 8 and higher), open NVIDIA control panel and select the Disabled radio button in 3D Setting / PhysX Configuration: In pure software mode, FluidMark is also an excellent CPU benchmark. So if you can’t start the benchmark, be sure to have the latest PhysX runtimes ( at the time of writing).įluidMark exploits OpenGL for graphic acceleration and requires an OpenGL 2.0 compliant graphics card: NVIDIA GeForce 5 and and higher, AMD/ATI Radeon 9600+ and higher or a S3 Graphics Chrome 400/500 series with the latest graphics drivers. For all other cards that are not CUDA-compliant (GeForce 5/6 or Radeon for example) the PhysX engine runs in software mode. The graphics drivers for GeForce install the latest version of CUDA and PhysX runtimes. ![]() This engine is hardware accelerated (via CUDA) for all GeForce 8/9/GT200 with the latest graphics drivers. The main startup GUI (graphical user interface) is:įluidMark’s fluid simulation is based on NVIDIA PhysX engine. To ease your geek life, I added a file called Start-No-SPH.bat… In that case, the fluid is seen as a set of independent particles. I added a command line parameter to disable SPH method. ![]() The fluid simulation used the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). ![]() In stability test mode, you can switch between textured particle and simple point particle by hit the R key.įluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. FluidMark 1.1.0 has been compiled with the latest PhysX SDK (v2.8.1 – by the way, seems NVIDIA has a slow update rate for their PhysX SDK □ ). I took FurMark‘s code base and merged it with FluidMark’s own routines. Remark: This version of FluidMark requires the installation of VS2005 2005 SP1 Redistributable package. About one year ago, the version 1.0.0 of FluidMark was released. ![]()
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